![]() but I don't think that is a good thing to do. I know, its the current fad in movie trailers to just show a cut together bunch of highlights that just show action and explosions, without giving the viewer ANY hint of the story unfolding. The cutscenes do not really tell any meaningful story. Could have been cut to fewer highlights, or instead with added text blurps hinting at the gameplay features included. Gameplay looks repetitive, though the cool animations do stand out. it just doesn't seem to communicate anything that well. Just - make - the - characters - look - distinct! If that means adding some ugly characters, I am all for it. I mean come on, not every hero and villain has to look like a supermodel. Besides the crappy costumes, that would also be the sameish looking faces. ![]() So I do not really dig the character design. Its the one thing that really killed the series for me after FF7 (besides dumbing down the explorative aspects and the stories becoming more and more baroque). Dunno about the gameplay, I am not into button mashers. Which is quite a feat with 3D animations. Distinctively japanese anime style, but well done. Just take the money spent on voice acting (I hope you DID spend something on it ), and re-invest it where it has a better impact. ESPECIALLY if paired to stiff facial animation. Your players can read, and a good bunch enjoy reading more than hearing badly recorded voice acting. Really, a shout out for Indies to stop trying to imitate the voice acting shenigans of the big boys and just go with text boxes. they fall into the uncanny valley were a cutscene looks to real to get away with mistakes in models, animation and voice acting, but is not well done enough to crawl out of that hole.
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